Archives 3

05/22/20 There are a lot of great dads out there in the world of anime, and there are some that are, in one way or another, scumbags who either cant even look after themselves or are too self-absorbed to care about anyone but themselves. Sometimes even both.

Obligatory – Gendo

Pretty much the benchmark for bad parenthood, Neon Genesis Evangelion’s Gendo is the worst. Not only is he absent for most of Shinji’s childhood, their reunion starts out with Gendo manipulating Shinji into piloting the Eva and doesn’t stop there.

Kamon Nandaba – FLCL

Kamon, unlike many of the fathers on this list, actually has a relationship with his son Naota. This doesn’t stop him from being an irredeemable greaseball.

Kamon is immature, spending his days reading porn magazines and writing for his ‘zine. He is a spineless lech with little, if any, willpower. Thus, he is handily manipulated by Haruko, easily baited into competing with his own son over her.

Not exactly a decent role model, explaining Naota’s complex about his brother in the US.

??? – Pokemon

The unnamed father of Ash straight up dipped before the anime even started, leaving Ash’s mom to raise a child on her own.

To date, nothing is known about the Ash’s father. He has been mentioned only a few times, suggesting that he is on a Pokemon journey himself.

Perhaps he didn’t get to go on a Pokemon adventure as a kid and decided that a few years into Ash’s life was the perfect time to get it out of his system.

We will probably never know who he is, but he has to be one of the worst dads in anime history.

Shou Tucker – Full Metal Alchemist: Brotherhood

While most of the bad dads on this list are generally just dirtbags and manipulative assholes, Tucker is a complete psycho. No spoilers, but his actions are downright spine-chilling. Likely the worst parent, and spouse, in all of anime.

Charles Zi Britannia – Code Geass

Charles is, for all intents and purposes, the most powerful man in the world. He has a lot of children, but he has no meaningful relationship with any of them and is an absolute megalomaniac seeing them as pawns in some kind of sick game.

Goku – DBZ

Goku might be childlike in his innocence, a pure-hearted hero who would put his life on the line to save even a single person, but he isn’t a great father.

DBZ kicks off with his son getting kidnapped, and while Goku does basically rescue him, throughout the rest of his child’s life he is either dead or off training somewhere. Even when his grandkids are born, he loves them and everything but isn’t really much of a family guy. Granted, he is a Saiyan and perhaps that’s just how they are, but Goku is still a pretty lousy father by any standard.

Dio – Jojo’s Bizarre Adventure

You’d think that when Giorno was conceived, Dio would have thought, “Maybe it’s time to chill on this world domination stuff, get a decent job and settle down.”

But no, Dio probably wasn’t even aware of Giorno’s existence before he died, and if he did know about Giorno, he either wouldn’t have cared about him or would have used him for his own selfish ends.

Regardless, Dio is probably the worst kind of person to have as a parent.

Who is the worst anime dad you can think of? Am I wrong about any of the dads on my list? Let me know in the comments!

This time, I want to switch it up and talk about one of the first games I played on Sony’s original PlayStation.

The OG PlayStation, which I will henceforth refer to as PS, was all about 3D. To put that in perspective, think of 3D as something like open world games are today, an industry buzzword of sorts with developers trying to capitalize on the new hardware, platformers like Spyro and Crash Bandicoot were all the rage and everyone wanted a piece of that pie. But not Traveller’s Tales, at least not until 1998 when Psygnosis published Rascal, a hilariously awkward-looking 3D platformer that is better talked about elsewhere and is probably something TT would rather we forget about. They did go on to develop Toy Story 2: Buzz Lightyear To The Rescue, which was excellent, but that’s also the subject for another discussion.

Mickey’s Wild Adventure, known (I think) as Mickey Mania elsewhere in the world, was essentially an enhanced port of the SNES game with 3D rendered backgrounds and extra content.

The slow pacing made it a little more accessible for n00b gamers, like I was at the time, but it was kind of difficult and I usually didn’t get further than 2 or 3 levels in.

I don’t think this game had a save function at all, or we just didn’t have a memory card, so it was a prime contender for creating a scenario in which whoever was playing it would end up pleading for another 10 minutes because they got past the 3rd level finally and want to see how far they can get.

I remember the sprite animations being top notch, and the level design was quite brilliant in that you could interact with the environment in a variety of unique ways, like bouncing on Pete’s belly after you beat him in the second level or jumping on a bottle of soda pop in the first level.

It’s quite a trip to play levels based on all the different Mickey cartoons through the years, from the first monochrome level to slowly adding color..seeing the medium evolve, it was a bit like a history lesson and I would love to see this game remastered in the style of Cuphead, but the sprite animations hold up really well! The music, similarly, is very good.

Here is a video of someone playing through the game, I don’t have it anymore so cannot provide my own content here.

What’s the last good Disney game that you played? What were your favorites on PS1? Let me know in the comments! Thanks for reading!

5/15/20 Cooler Master is one of PC gaming’s most well-known and trusted brands, with a product catalog including a variety of different components and peripherals. Is the MasterMouse MM710 any good? Why choose this mouse over a Razer or Logitech? Read on to find out!


Firstly, let me tell you how I ended up with this mouse.

One of my good friends is extremely picky when it comes to mice. He bought this MM710 a a few months ago, since he is quite fond of trying out different mice, and used it for a while.

As one of those people who are really, really fussy, the fact that he used it at all for any length of time, speaks volumes on it’s own. But, he is not writing this article, I am, and he lent this mouse to me to try out after finding another one.

To be honest, I didn’t really give it a chance. I don’t like the look of it, and the very thought of dust getting trapped inside the honeycomb structure tilts me. I chose to instead, stick with my Razer.

My mom needed a mouse and rather than going out to get her one like I normally would, I mean she doesn’t need a high performance mouse, I decided to let her use my Razer, not really wanting to let her use my friend’s mouse that he had entrusted to me. It’s my mom, but still, I feel bad letting anyone else use something I was borrowing.

Backstory Ends, Review Starts

Right off the bat I have to say the 710 is one of the lightest mouses I have ever used. That is it’s main selling point, and arguably the only reason you would even look at this mouse. It looks very similar to the Glorious Model O at first

Glorious Model O

glance, but side-by-side they do look quite different.

The matte black CM MM710 in my hand weighs a whole 0.3 oz (5 g) less than the Model O weighing 1.86 oz (53 g) and 2.04 oz (58g) respectively.

I think most people would first think of Logitech or Razer, or some other gaming peripheral brand before they think of Cooler Master but may be curious about this mouse if they are looking for something really light. And, well, it is light.

I can’t really compare it to the Model O, as I have never tried it, so I’m just looking at the numbers here.

The Software

Cooler Master’s software is, at least on the surface, much more complicated than that of Razer or Logitech and it may even allow for more customization than usual. It’s less intuitive, but is one of those set and forget things for me so it gets the job done and I have no problem with that. It’s unobtrusive which is another positive.

The software even allows for surface calibration,which is pretty neat, although I have no real way of knowing what sort of effect it has, if any.

You can also set the liftoff distance, which I left on low.

Curiously, there is a setting for button response time, I have no idea why you would want the buttons to respond slower. Seemingly, the default is 12ms but you can take this down to 4ms, less input lag is better amirite guys?

The software reminds me of a well-meaning friend introducing me to someone and completely overselling it.

The Sensor

Enough about the fiddly software, let’s get on to the important stuff- the performance!

I used basically the same settings I was using before with my Razer mouse – 800 DPI, 1000Hz. polling rate. This worked just fine.

The sensor is the same Pixart PMW3389 that Razer uses in the DeathAdder Elite, and it is every bit as precise. Lifting the mouse even fractions of an inch off the mat renders the cursor nonreactive to the movement of the mouse, which I think is great for games like Counter Strike, but other gamers may require a higher liftoff distance.

In short, this is a high performance mouse by virtue of the sensor, so let’s take a look at the rest of it’s features.

The Hardware

The unspectacular shape is ambidextrous, and surprisingly comfortable.

You can feel the satisfying click of Omron switches and the scroll wheel provides similar tactile feedback while operating smoothly. These things, I feel, are a given with gaming mice. Some are just bad.

There are 2 side buttons, which should be standard on most mouses these days, with a remappable DPI button just behind the scroll wheel. I normally remap that button, haven’t really found changing sensitivity on the fly useful as yet.

The PTFE feet provide a very low-friction surface for the mouse to glide on, and when combined with the “Ultraweave” cable, the mouse feels almost weightless. At the very least, there are probably wireless mouse with more drag, the cable is so light that it provides almost no resistance, the mouse is also really light in the first place.

Other than that, there isn’t really anything special about this mouse, they basically took the guts of a DeathAdder and built this mouse around that using every weight reduction technique they could think of. This is a fast, and very precise, piece of gaming equipment.

It’s pretty small in the hand, too, so it depends on how big your hands are. Mine aren’t very big, and I find this mouse to be a good size for my hand.

Banana and Joycon for scale


The Good

  • Ultra light, lighter than Glorious Model O
  • DeathAdder precision at a great price
  • Minimal cable drag

The Bad:

  • The honeycomb design
  • The dust in my mouse legitimately tilts me.

The Ugly

  • -rep they copied Glorious’ homework and, from what I can see, got higher grades.

This article is not sponsored so I’m not going to provide links, pretty sure that would be against TAY rules anyways. I guess you can find this mouse wherever they sell Cooler Master products.

There is an RGB version, the MM711, but why you would want RGB so you can see all the microscopic dust particles congregating in your mouse is beyond me. I think the 711 is marginally heavier, by a gram or two, than the MM710.

What is something hardware related that tilts you? Could you tolerate dust in your mouse for better gaming performance? Do you even care about what kind of mouse you use? 1v1 me in the comments section! Or, if you prefer, you could join the TAY Discord server for a more active, if tangential, discussion!

5/14/20 I have, in the past, expressed some derisory opinions about Nintendo’s NES Online service. I’m here to eat a slice of humble pie, with a side of my own words.

I was of the opinion that NES Online, and SNES Online, weren’t getting the attention they deserved from Nintendo. My main complaint was the dearth of games being released for the software.

I didn’t honestly expect Nintendo to keep releasing software on these platforms they have created. I understand that with many of the games that I would love to see, there are endless licensing issues and some of the companies that made them either don’t exist or were swallowed up by the bigger fish in the last 30 or so years. I thought they weren’t making an effort to even get their own games on the system. There are other reasons, which I will talk about later on.

I take that all back, with one caveat.

The NES library is fantastic. It has expanded from around 20 games to just about 50, and is a well-rounded variety of different kinds of games, from sports to arcade racers, action platformers, bullet hell shmups, puzzlers, you name it.

There are some titles that I’d still love to see up there, but there are some really sweet titles that I hadn’t discovered, likely because they were only released in the US. Journey to Silius is one such game, which has some good music as well.

That caveat I was talking about – SNES Online is still trash. Im sure it will get there, and it does have some really good stuff already. Super Metroid, F Zero, Starfox 1 and 2, and a few Kirby games are some of Nintendo’s timeless staples from the SNES era that forms a solid foundation for Nintendo to improve upon.

Nintendo’s 2020 roadmap still gives us a few things to look forward to

Probably they’re biding their time with 2020 being jam-packed with games already, and reasonably the kind of people buying the Switch are those who are invested in these franchises since, let’s be honest here, Nintendo games come at a premium and a fairly high entry cost in that you have to buy their system. These big games like Animal Crossing are system sellers, so I understand why SNES Online will never be a focus and they aren’t gonna drop an amazing game there when they’re trying to move as many copies of AC as they can.

Nintendo’s back catalog remains an ace up their sleeve, they have a titanic collection of fantastic games of their own to choose from yet only seems to do so as necessary.

I do have other complaints about the system, and believe that an expanded library of their older games will be a fantastic selling point in the next couple of years as we potentially see new iterations of the Switch hardware, but I will reserve those for the TAY Discord or other places that aren’t an article specifically about NES Online.

In spite of all these complaints, I still think the Switch is great, lack of games on their retro platform notwithstanding. IT could just be.. better. Surely it will be with future iterations, but that’s another discussion entirely.

Feel free to come shake your virtual fists at me over there if you think my opinion sucks and needs to die. Or down in the comment section, whichever you prefer.

5/12/20 My last post about Tengen’s Tetris reminded me of another early favorite, one of the few games of the time (the ones I can remember, in any event) that allowed co-operative play.

Battle City was pretty simple: You play as a little yellow tank, top-down shooter style, defending your base from enemy tanks that spawn at the top of the screen. The second player was a little green tank, and strangely it was one of the few games we used to fight over to play as player 2.

It was one of the best games in a household with 2 kids and, as was typical in those days, a single TV and console. Most games with 2 player options, or the ones I remember at any rate, only allowed the second player to play on alternate “turns” giving the second player a chance once the first had died. It was a real pain in the ass, since this meant a skilled player would get the most time playing – it wasn’t really fun watching someone get to world 4-2 on Super Mario before dying, and you die to the very first Goomba on 1-1. If you were lucky, your sibling would allow you to try a couple more times.

Battle City was great, for obvious reasons – allowing 2 players to play at the same time meant game time was shared, everyone wins. Except, of course, the enemy tanks!

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